Stay on target British Airways Tests VR Entertainment on Select First-Class FlightsGeek Pick: HP Reverb Is Clear-Eyed Virtual Reality HTC’s Vive is about to get some upgrades. One of the first is an eye-tracking suite called aGlass, from Beijing-based startup, 7invensun. According to UploadVR, the kit will have two eyepieces that fit just inside the mask. They connect with the headset itself, allowing your computer to track pupil movement with an array of sensors.Eye-tracking is a relative newcomer to the gaming input space with only a handful of companies like Tobii and Fove working on the technology. That said, they can offer some exceptional benefits, and current models are already a lot more accurate than you’d suspect.Foveated Rendering can be used to squeeze some more frames out of wimpy gaming hardware, for example. It works much like the view distance slider in most games — if you only render what people are looking at, you don’t have to worry about cramming detail throughout. Foveated Rendering allows computers to focus only on what you’re actually looking at, which can yield some big gains. Some have tried to use the tech for narrative while others have tacked on a few features to their games, but the potential is certainly there for more. Or at least that’s HTC’s hope.aGlass is among the first to emerge from HTC’s Vive X accelerator program — an initiative meant to help foster a community of VR developers, manufacturers, and enthusiasts. Applications closed earlier this year, but those accepted gain access to tons of resources from VR veterans, including monetary investment.The aGlass kit will be available to pre-order for a little over $200 in June, with shipments expected later this year. While I’m sure the device will be great, I’m still skeptical of the entire idea behind VR. As I’ve said a few times before, VR is largely a stepping stone to the real innovation — augmented reality — and it’ll be some time yet before that’s ready for primetime. For now… whatever floats your boat, I guess?