‘No Man’s Sky Beyond’ Reveals Final Updates‘No Man’s Sky’ Gets Intersterllar Notre Dame Tribute Stay on target No Man’s Sky held a lot of potential but ultimately floundered when most of the features promised by its developers were either undercooked or simply didn’t exist. The core idea of a game with an infinite number of randomly generated worlds is still intriguing and some have taken it upon themselves to recreate their own version of this mechanic. A new video has surfaced that has No Man’s Sky being recreated within Doom. Not the new Doom, but the original classic.No Guy’s Sky was created by a modder named Robert Prest. Interestingly enough, Prest has never played No Man’s Sky. He only created this mod just to see if he could do it. Since he never played the game, he based everything he did on trailers he saw. Any gaps of first-hand knowledge he lacked was made up for by friends who told him what was in the final version of the game.Like No Man’s Sky, No Guy’s Sky has randomly generated worlds. Prest created a basic algorithm in order to make this work the way he needed it to. The algorithm will randomize foliage, aliens, and terrain, with different colors and textures for each. This is all done as one’s ship is descending on a world. By the time a player’s ship lands, the game would have made all of the necessary calculations to create the planet.In a recent interview, Prest stated that he has been making Doom mods since he was young but, unlike some of his other friends, he never desired to become a professional game programmer. To him, this is all for fun and getting paid to create games professionally would take away the joy he gets from doing it. He is also working on a DayZ mod called DoomZ which you can check out on his website along with No Guy’s Sky.